
The genocide route mentioned above can get fairly disturbing, but at that point the player has basically asked for it. The characters of Undertale seem like living individuals, and that's where this game shines.Īs for "satanic" or "disturbing" imagery, nothing about this game is satanic in the slightest. Even someone that seems irrevocably evil can be saved, if you try hard enough. The bombastic character with a frankly amazing ego might be willing to give up his dreams of stardom for his friends. The initially aggressive and threatening character might have a big heart, and become a friend once you get to know her. Every single character that you meet has more to them than initially meets the eye.

The characters of this game are amazingly well-written. Rest assured that this route is near impossible to access unintentionally, especially towards the end of it, where a younger player would likely get bored of the sheer repetitiveness of the gameplay at that point.) (I also see that multiple reviewers have mentioned the so-called "genocide" or "no mercy" route, where the player kills absolutely everything and the story becomes extremely dark and bleak. If you're getting this for a younger kid in the 9-11 age range, you might want to use this game to have a discussion about actions and consequences with them while they play. Undertale actively rewards those who go for the pacifist option of sparing everybody, and gets darker and more bleak if the player kills more characters. I'm college aged, and among people my age who have played this game many say that this game has done incredibly healthy things to their faith in humanity.Īs many other reviewers have pointed out, this game has a morality system- you can choose to kill enemies, or talk things out and settle it peacefully. If you want a game that has a story that's funny, tear-jerking, and heartwarming (sometimes all at once), then this game is for you. Undertale is honestly one of the single best games to come out in the past decade.
